This is the most basic stance in kendo which balances attack and defence. If correctly assumed, the trunk (do) and right wrist (migi-kote) are hidden from the opponent. The throat is visible, but the extended tip of the sword threatens a thrusting enemy with a likely counter-thrust. The head (men) is the only clearly open target, but this too is easily defended. If the kamae is not broken, the user can step into striking distance of the opponent whilst maintaining good defence.
A beginner learns this stance first in order to learn the correct striking distance, issoku-itto-no-maai. -Wikipedia
Remember when I was talking about the rock/paper/scissors aspect of this mechanic. This is the tactic that is going to make the player starting with Hasso groan. Quite often, a player using Chudan is going to be able to block anything the Hasso player throws out at the cost of 1 form. Though Hasso is fast, it can only activate 1 attack at a time, so despite being pretty aggressive, it’s going to have a rough time dealing with this.
Chudan is the opposite side of the coin. It is passive, and it is the easiest way to refresh your form once it’s been spent. Also notice that this stance doesn’t let you play, advance, or activate attacks. The stance is supposed to be balanced in attack and defense, but not necessarily offensive or aggressive. For this reason, I’ve chosen to make it primarily defensive and tactical to both encourage not hanging out in one stance, and to avoid the dreaded “NPE“. (which I will touch on later) Because of the strong posture and basic nature of the stance, I’ve also made it the go-to stance to recover form, because it is the most defensible and probably most familiar.
As far as the game goes, with Chudan, you are building board control. Notice how it allows you to play and advance tactics. I haven’t touched on ‘advancing’ yet, so let me explain that.
When you ‘advance’ a card, you may allocate 1 form to it. Some attacks and tactics require a little more time or focus to “ready”, so you may have to advance a few turns to activate the card you are using.
This is an example of gaining board control through tactics.
By playing this tactic, and advancing enough form onto it,
you can passively gain card advantage. (hopefully over your
opponent) Also, until enough form is advanced onto the
tactic, it is considered to be blank, and has no effect.
Also note the lack of Kanji preceding the text, this means
the ability is usable in any stance.
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Here, we should also talk about NPE. (which stands for ‘negative play experience’)
Some decks want to get you to a point where you are prone. Where you have no cards in your hand, and few cards on the board to assist you. At this point, you are basically drawing off of the deck, praying to your ‘random aspect’ gods to get you a card that will bring you back in the game. At the same time your opponent, while not necessarily attacking you relentlessly, has cards on the board to back him up, plus a hand full of cards. Because of this, he can usually respond to and crush everything you do. This is what NPE is: you’re playing, but not actually playing, just losing, and short of a miracle, you can’t do anything about it.
Now, some decks are wired to do this, so if it’s say… turn 6 or later, and you’ve fallen into this, it’s your own damn fault. Just like the rush decks that catch you with your pants down. The trick is to make this viable, but not overpowered.
Here are the balancing factors I had in mind:
-Chudan is the last stance to act. So all of the other stances have a chance to act before Chudan can play cards to the board.
-The window to advance tactics in Chudan occurs before the tactics that turn are actually played, this gives your opponent somewhat of a lifeline before they
go active. There is another stance, that like Hasso and their attacks, is quick to advance Tactics. This stance does not recover form or increase defense however, so there is risk involved in staying in it.
-Chudan cannot advance or activate attacks: I have to watch this closely, and not have any effects usable in Chudan that enable this.
-Chudan builds tactics slowly, since you can only play and/or advance one tactic a turn. Gedan, the stance that builds tactics quickly is also a fairly risky stance.
-Tactics cannot deal damage… oh man, would this be a nightmare.
There is also the stance that is hopefully the bane of Chudan centric decks, which is the next stance to be discussed.